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3 Pokémon Titles That Were Denied the Adoration They Warranted

In the wake of a taste of world peace thanks to Pokemon Go, it's undeniable that the creature-catching franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent pandemonium around card prices ensures almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

However in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent games that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a pet. Sure, there are minor mechanics like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Are you aware that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With dozens of mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Written by

Chelsea Edwards

A tech journalist with over a decade of experience covering UK startups and digital transformation.

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